Non-lethal takedowns
Actions to subdue an opponent without killing them are mentioned in previews.
Actions to subdue an opponent without killing them are mentioned in previews.
- System
- Combat
- Presentation type
- Gameplay preview
Mechanic overview
Actions to subdue an opponent without killing them are mentioned in previews. This category of moves is distinct from firearms and lethal strikes. The available animations and restrictions will be clarified based on the game.
What we know about how it works
For non-lethal takedowns, available descriptions should be read with a distinction between what is shown in a sequence and what constitutes an action the player can actually control. The precise mechanics, controls, limitations and effects on progression will only be established through verifiable demonstrations or in-game testing.
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